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‘Moral Management’: Dealing with Moral Concerns to Maintain Enjoyment of Violent Video Games

  • Christoph Klimmt
  • Hannah Schmid
  • Andreas Nosper
  • Tilo Hartmann
  • Peter Vorderer

Abstract

Many of the most popular video games contain violence (for example, see Smith, Lachlan, and Tamborini, 2003). Players of violent games take the role of soldiers, policemen, secret agents or professional killers (Hitman: Contracts, 2004), which implies war action or ‘small-scale violence’, such as shootings or bombings. Rapid progress in computing technology has rendered the audiovisual appearance and the interactive quality of today’s video-game violence extremely realistic, authentic and dynamic (Tamborini and Skalski, 2006). In fact, the simulation of violence in some video games has become so authentic that the military has discovered them as new opportunities for training and recruiting (America’s Army, 2002; Full Spectrum Warrior, 2004).

Keywords

Video Game Moral Disengagement Violent Action Moral Concern Game World 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Christoph Klimmt, Hannah Schmid, Andreas Nosper, Tilo Hartmann and Peter Vorderer 2008

Authors and Affiliations

  • Christoph Klimmt
  • Hannah Schmid
  • Andreas Nosper
  • Tilo Hartmann
  • Peter Vorderer

There are no affiliations available

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