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Game Theory and Communication

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Game Theory and Pragmatics

Part of the book series: Palgrave Studies in Pragmatics, Language and Cognition ((PSPLC))

Abstract

This chapter looks at recent attempts to shed light on communication using game theory. It is divided into three parts. First, motivations for a game-theoretic approach to communication are briefly investigated. In the second part, one of the most fully developed game-theoretic accounts of communication is examined: Prashant Parikh’s post-Gricean utterance-by-utterance account (Parikh 1990, 1991, 2001). Doubts are raised about some of the aspects of Parikh’s treatment and suggestions are made for refinements of cost factors to improve predictive power. A more fundamental problem is that the model drops a Gricean constraint on inference in communication. I argue that this leaves it without an account of the content of implicatures. Some comparisons are made with relevance theory (Sperber and Wilson, 1986/95), a non-game-theoretic utterance-by-utterance account of communication, which retains a form of the Gricean constraint.

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© 2006 Nicholas Allott

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Allott, N. (2006). Game Theory and Communication. In: Benz, A., Jäger, G., van Rooij, R. (eds) Game Theory and Pragmatics. Palgrave Studies in Pragmatics, Language and Cognition. Palgrave Macmillan, London. https://doi.org/10.1057/9780230285897_4

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