Abstract
Multiuser virtual environments (MUVEs) are becoming increasingly popular within the educational community as a 3D immersive platform for experimentation and innovation (Molka-Danielsen & Deutschmann, 2009; Wankel & Kingsley, 2009). One of the most popular MUVEs is Second Life (SL) given its widespread availability and low entry costs. The successful integration of synchronous voice into Second Life provides an enormous potential for foreign language learning (Silva, 2008).
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Anderson, T. (2009). Online instructor immediacy and instructor-student relationships. In C. Wankel & J. Kingsley (Eds.), Higher education in virtual worlds: Teaching and learning in Second Life (pp. 101–114). Bingley, UK: Emerald Group Publishing.
Antes, T. A. (2008). Kinesics: The value of gesture in language and in the language classroom. Foreign Language Annals, 29(3), 439–448. Retrieved May 10, 2010, from http://www3.interscience.wiley.com/journal/121508391/abstract?CRETRY=1&SRETRY=0
Asher, J. J. (1981). The total physical response: Theory and practice. In H. Winitz (Ed.), Native language and foreign language acquisition (pp. 324–331). New York, New York: Academy of Sciences.
Bloom, B. S. (1956). Taxonomy of educational objectives, Handbook L: The cognitive domain. New York: David McKay Co. Inc.
Burns, A. (1999). Collaborative action research for English language teachers. New York: Cambridge University Press.
Burton, J., & Clennell, C. (2003). Interaction as the way and means of language learning. In B. Jill & C. Charles (Eds.), Interaction and language learning. Alexandria, VA: TESOL Publications.
Campbell, A. (2003). Foreign language exchange in a virtual world: An intercultural task-based learning event. Unpublished paper written in partial fulfillment of an
MEd in e-learning at the University of Sheffield, U.K. Retrieved May 10, 2010, from http://e-poche.net/files/flevw.html
Churches, A. (2008). Bloom’s digital taxonomy. Retrieved May 10, 2010, from http://www.scribd.com/doc/8000050/Blooms-Digital-Taxonomy-v212
Deutschmann, M., & Panichi, L. (2009). Instructional design, teacher practice and learner autonomy. In J. Molka-Danielsen & M. Deutschmann (Eds.), Learning and teaching in the virtual world of Second Life (pp. 27–41). Trondheim: Tapir Academic Press.
Dudeney, G., & Ramsay, H, (2009). Overcoming the entry barriers to Second Life in higher education. In C. Wankel & J. Kingsley (Eds.), Higher education in virtual worlds: Teaching and learning in Second Life (pp. 11–28). Bingley, UK: Emerald Group Publishing.
Egbert, J., Hanson-Smith, E., & Chao, C. (2007). Introduction: Foundations for teaching and learning. In J. Egbert & E. Hanson-Smith (Eds.), CALL environments: Research, practice and critical issues (2nd ed., pp. 1–15). Alexandria, VA: TESOL Publications.
Frantzen, D., & Sieloff, S. (2008). Anxiety and the true beginner—False beginner dynamic in beginning French and Spanish classes. Foreign Language Annals, 38(2), 171–186.
Gass, S. (1997). Input, interaction and the second language learner. Mahwah, NJ: Lawrence Erlbaum Associates.
Goodman, K. (1986). What’s whole in whole language? A parent/teacher guide to children’s learning. Portsmouth, NH: Heinemann Educational Books, ED 300 777.
Harmer, J. (2007). How to teach English (3rd ed.). Harlow: Pearson Longman.
Helgesen, M. (1987). False beginners: Activating language for Accuracy and fluency. The Language Teacher, 11(14), 23–29.
Hillman, D. C, Willis, D. J., & Gunawardena, C. N. (1994). Learner-interface interaction in distance education: An extension of contemporary models and strategies for practitioners. The American Journal of Distance Education, 9(2), 1–4.
Jones, B. F., Valdez, G., Nowakowski, J., & Rasumssen, C. (1995). Plugging in: Choosing and using educational technology. Council for Educational Development and Research, NCREL. Retrieved May 10, 2010, from https://docs.google.com/Doc?docid=0AUruA4hUH3iwZDZ3c2huZ183Z3puMmN4 ZjY&hl=en
Kemmis, S., &McTaggart, R. (1988). The action research planner (3rd ed.). Geelong: Deakin University.
Koenraad, T. (2008). How can 3D virtual worlds contribute to language education? Paper presented at WorldCALL 2008. Retrieved May 10, 2010, from http://www.callinpractice.net/koenraad/publications/worldcallpdf-2.pdf/at_download/file
Krashen, S. D. (1987). Principles and practice in second language acquisition. New York: Prentice-Hall International.
Lincoln, Y., & Guba, E.G. (1985). Naturalistic inquiry. Newbury Park, CA: Sage Publications.
Long, M. (1996). The role of the linguistic environment in second language acquisition. In W. Ritchie & T. Bhatia (Eds.), Handbook of second language acquisition (pp. 413–468). San Diego, CA: Academic Press.
Molka-Danielsen, J., & Deutschmann, M. (Eds.). (2009). Learning and teaching in the virtual world of Second Life. Trondheim: Tapir Academic Press.
Molka-Danielsen, J., & Linneman, L., (2009). Sim creation and management for learning environments. In J. Molka-Danielsen & M. Deutschmann (Eds.), Learning and teaching in the virtual world of Second Life (pp. 61–76). Trondheim: Tapir Academic Press.
Moore, M.G. (1989). Three types of interaction. American Journal of Distance Education, 3(2), 1–6.
Nunan, D. (2004). Task-based language teaching. Cambridge: Cambridge University Press.
Penn State University. (2007). Student comments from Professor Gloria Clark’s Fall 2007, Spanish 1 course at Penn State University. The Language Educator. ACTFL. Retrieved May 10, 2010, from http://www.actfl.org/i4a/pages/index.cfm?pageid=4801
Pica, T. (1996). Second language learning through interaction: Multiple perspectives. Working papers in educational linguistics, 12(1), pp. 1–22, ERIC ED401756.
Roblyer, M. D., & Ekhaml, L. (2000). How interactive are YOUR distance courses? A Rubric for Assessing Interaction in Distance Learning. DLA 2000 proceedings. Retrieved May 10, 2010, from http://www.westga.edu/~distance/roblyer32.html
Sloodle (Simulation Linked Object Oriented Dynamic Learning Environment) (2009). Retrieved November 28, 2009, from http://www.sloodle.org/blog/?page_id=2
Sherblom, J., Withers, L., & Leonard, L. (2009). Communication, challenges and opportunities for educators using Second Life relationships. In C. Wankel & J. Kingsley (Eds.), Higher education in virtual worlds. Teaching and learning in Second Life (pp. 29–46). Bingley, UK: Emerald Group Publishing.
Silva, K. (2008). Second Life. TESL-EJ, 12(1). Retrieved May 10, 2010, from http://tesl-ej.org/ej45/ml.pdf
Sweeney, P. (2010, June 18). Virtual worlds: Now what? Retrieved May 10, 2010, from http://www.eduworlds.co.uk/2010/06/virtual-worlds-now-what/
Sweeney, P., Palomeque, C, González, D., Speck, C, Canfield, D., Guerrero, S., & Mackichan, P. (2010). Task design for language learning in an embodied environment. In G. Vincenti & J. Braman (Eds.), Teaching through multi-user virtual environments: Applying dynamic elements to the modern classroom. Hershey, PA.: IGI Global.
Stake, R. E. (1995). The art of case study research. Thousand Oaks, CA: Sage.
Svensson, P. (2003). Virtual worlds as arenas for language learning. In U. Felix (Ed.), Language learning online: Towards best practice. Lisse: Swets & Zeitlinger.
Toyoda, E., & Harrison, R. (2002). Categorization of text chat communication between learners and native speakers of Japanese. Language Learning & Technology, 6, 82–99.
Wankel, C, & Kingsley, J. (Eds.). (2009). Higher education in virtual worlds: Teaching and learning in Second Life. Bingley, UK: Emerald Group Publishing.
Wagner, E. D. (1994). In support of a functional definition of interaction. The American Journal of Distance Education, 8(2), 6–29.
Wallace, M. (1998). Action research for language teachers. Cambridge, UK: Cambridge University Press.
Wilkins, D. A. (1976). Notional syllabuses. Oxford: Oxford University Press.
Yin, R. (1989). Case study research: Design and methods (revised edition). Newbury Park, CA: Sage Publishing.
Editor information
Copyright information
© 2011 Michael Thomas
About this chapter
Cite this chapter
González, D., Palomeque, C., Sweeney, P. (2011). Teaching Spanish in Second Life. In: Thomas, M. (eds) Digital Education. Palgrave Macmillan’s Digital Education and Learning. Palgrave Macmillan, New York. https://doi.org/10.1057/9780230118003_8
Download citation
DOI: https://doi.org/10.1057/9780230118003_8
Publisher Name: Palgrave Macmillan, New York
Print ISBN: 978-1-349-29382-7
Online ISBN: 978-0-230-11800-3
eBook Packages: Palgrave Education CollectionEducation (R0)