Skip to main content

Learning Games and Activities

  • Chapter
The Objects of Affection

Part of the book series: Semiotic and Popular Culture Studies ((SEMPC))

  • 565 Accesses

Abstract

What follows are some learning games and activities that will help you apply theories and concepts that you have learned in the book in entertaining ways. I suggest that the games be played in groups of three sitting in a triangular formation with one person having good handwriting designated as the “scribe.” The scribe participates in the discussions but also writes down the answers to each game based on a consensus among the players.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Copyright information

© 2010 Arthur Asa Berger

About this chapter

Cite this chapter

Berger, A.A. (2010). Learning Games and Activities. In: The Objects of Affection. Semiotic and Popular Culture Studies. Palgrave Macmillan, New York. https://doi.org/10.1057/9780230109902_6

Download citation

Publish with us

Policies and ethics