Machinising Humans and Humanising Machines: Emotional Relationships Mediated by Technology and Material Experience
- 458 Downloads
With the advent of affective computing and physical computing, technological artefacts are increasingly mediating human emotional relations, and becoming social entities themselves. These technologies on one hand prompt a critical reflection on human-machine relations, and on the other hand offer a fertile ground for imagining new dynamics of emotional relations mediated by technology and materiality. This chapter describes design research drawing on theories of technology, materiality and making. Carried out through fashion and experience design, the practice amplifies the processes of mediation. By creating material playgrounds for technological and human agency, the experiments described here aim to generate knowledge about the emotional self, critical reflection on human-machine relationships, and new imagined emotional relations resulting from the hybridity of humans and technology.
- Barol, Bill. 2015. The Monk And The Mad Man Making Mindfulness For The Masses, January 28. http://www.fastcompany.com/3041402/body-week/the-monk-and-the-mad-man-making-mindfulness-for-the-masses. Accessed 30 Mar 2016.
- Bruno, Giuliana. 2002. Atlas of Emotion: Journeys in Art, Architecture, and Film. New York: Verso.Google Scholar
- De Lange, Catherine. 2013. Sherry Turkle: We’re Losing the Raw, Human Part of Being with Each Other. The Guardian. May 5. https://www.theguardian.com/science/2013/may/05/rational-heroes-sherry-turkle-mit. Accessed 30 Mar 2016.
- Ferrarello, Laura, and Walker Kevin. 2016. Shaping the Form of Sound Through Hybrid Materiality. In Proceedings of SIGGRAPH (Under Review).Google Scholar
- Hamilton, Cameron. 2014. On the Possibility of Robots Having Emotions, Department of Philosophy at ScholarWorks, Georgia State University. http://scholarworks.gsu.edu/philosophy_theses/150. Accessed 20 Mar 2016.
- Hansen, Mark B.N. 2012. Bodies in Code: Interfaces with Digital Media. New York: Routledge.Google Scholar
- Headspace. 2016. https://www.headspace.com/faqs/category/our-approach-to-meditation-and-mindfulness. Accessed 5 Apr.
- Ihde, Don. 1990. Technology and the Lifeworld, From Garden to Earth. Indiana: Indiana University Press.Google Scholar
- Krishna, Sreekar, Shantanu Bala, Troy McDaniel, Stephen McGuire, and Sethuraman Panchanathan. 2010. Vibro glove: An assistive technology aid for conveying facial expressions. Paper presented at the CHI’10 Extended Abstracts on Human Factors in Computing Systems, May 5–10, in Austin, Texas. http://dl.acm.org/citation.cfm?id=1753.846. Accessed 26 Sep 2014.
- Latour, B. 1993. We Have Never Been Modern. trans. C. Porter. Cambridge, MA: Harvard University Press.Google Scholar
- Lindman, Pia. 2006. The New York Times, Art and Affect: Re-enactments in grey-scale. In Art in the Age of Terrorism, ed. Graham Coulter-Smith and Maurice Owen. New York: Paul Holberton.Google Scholar
- Lopatovska, Irene, and Arapakis Ioannis. 2011. Theories. Methods and Current Research on Emotions in Library and Information Science, Information Retrieval and Human-Computer Interaction, Information Processing and Management 47 (4, July): 575–592.Google Scholar
- Lugmayr, Artur., Dorsch Tillmann, Humanes, and Pablo Roman. 2009. Emotional Ambient Media. In Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence, 443–459, ed. J. Vallverdy and D. Casacuberta. Harshey and London: Information Science Reference.Google Scholar
- Myers, David G. 2005. Exploring Psychology. New York: Worth Books.Google Scholar
- Neidlinger, Kristin, and Edwin Dertien. 2015. http://sensoree.com/artifacts/awe-goosebumps/. Accessed 20 Mar 2016.
- O’Sullivan, Dan, and Tom Igoe. 2004. Physical Computing: Sensing and Controlling the Physical World with Computers. Boston: Thomson Course Technology PTR.Google Scholar
- Picard, Rosalind W. 1995. Affective Computing. In M.I.T Media Laboratory Perceptual Computing Section Technical Report No. 321, Massachusetts Institute of Technology.Google Scholar
- Picard, Rosalind W. 2007. Toward Machines with Emotional Intelligence, In The Science of Emotional Intelligence: Knowns and Unknowns, ed. Matthews, G., Zeidner, M., and Roberts, R.D. Oxford, UK: Oxford University Press, Pre-Print PDF at http://affect.media.mit.edu/pdfs/07.picard-EI-chapter.pdf. Accessed 30 Mar 2016.
- Pickering, Andrew. 2008. New ontologies. In The Mangle in Practice: Science, Society, and Becoming, ed. A. Pickering and K. Guzik, 5. Durham: Duke University Press.Google Scholar
- Rosenberger, Robert, and Peter-Paul Verbeek (eds.). 2015. Postphenomenological Investigations: Essays on Human-Technology Relations. London: Lexington Books.Google Scholar
- Ryan, Susan Elizabeth. 2014. Garments of Paradise: Wearable Discourse in the Digintal Age. Massachusetts: MIT Press.Google Scholar
- Turkle, Sherry. 2011. Along Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books.Google Scholar
- Verbeek, Peter-Paul. 2015. Beyond Interactions: A Short Introduction to Mediation Theory. Interactions, May-June 2015: 26–31.Google Scholar
- Walker, Kevin, and Fass John. 2015. De-computation: Programming the World Through Design, Nordes 2015: Design Ecologies. Nordic Design Research.Google Scholar
- Wilkinson-Weber, Clare M., and Alicia Ory DeNicola (eds.). 2016. Critical Craft: Technology, Globalization, and Capitalism. London: Bloomsbury Publishing.Google Scholar
- Williams, Michele A., Roseway Asta, O’Dowd Chris, Czerwinski Mary and Morris M. Ringel. 2015. SWARM: An Actuated Wearable for Mediating Affect. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, 290–300. ACM.Google Scholar