Introduction, Theory, and the Media-Education Landscape
Chapter
Abstract
It is time to imagine an education system that, rather than hindering, nurtures and encourages creativity. The research outlined in this book acknowledges the limitations of knowledge and the opportunities for different perspectives and approaches. More importantly, it ‘recognizes that not-knowing is a fundamental starting point for creativity’ (Seel 2012: 835). In the end, knowledge has to be about choices, and therefore about innovation, imagination, and possibilities (Wallerstein 2004: 56).
Keywords
Learning Style Media Industry Entertainment Industry Digital Storytelling Mass Education
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Copyright information
© Stavroula Kalogeras 2014