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Game Accessibility for the Blind: Current Overview and the Potential Application of Audio Description as the Way Forward

  • Carme Mangiron
  • Xiaochun Zhang
Chapter
Part of the Palgrave Studies in Translating and Interpreting book series (PTTI)

Abstract

Over the past four decades video games have become a worldwide phenomenon and one of the preferred leisure options for many. However, game accessibility remains a pending issue, due to the visual and interactive nature of the medium. Mangiron and Zhang analyse the current state of game accessibility, particularly for the blind and visually impaired. They discuss the barriers and gaming options for this target group, such as audio games and ‘video-less’ games. Finally, the chapter explores the feasibility of applying audio description to video games, which would potentially enhance game accessibility for blind and visually impaired players.

Keywords

Blind User Impaired User Game Industry Audio Description Game Genre 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgements

This research is supported by a grant from the Spanish Ministry of Economy and Competitiveness no. FFI2012-39056-C02-01 ‘Subtitling for the deaf and hard of hearing and audio description: new formats’, and by the Catalan Government fund 2014SGR27. It has also been partially funded by the European Union project HBB4ALL from the FP7 CIP-ICT-PSP.2013.5.1 # 621014.

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Copyright information

© The Editor(s) (if applicable) and The Author(s) 2016

Authors and Affiliations

  • Carme Mangiron
    • 1
  • Xiaochun Zhang
    • 2
  1. 1.Universitat Autònoma de BarcelonaBarcelonaSpain
  2. 2.University of ViennaViennaAustria

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