Playing a Punchdrunk Game: Immersive Theatre and Videogaming

  • Rosemary Klich
Chapter

Abstract

This essay explores the similarities of immersive theatre and videogames, drawing on virtual reality and computer gaming discourse to examine the player/participant’s experience of immersion in performances such as Punchdrunk’s The Drowned Man (2013). Addressing aspects of perceptual and psychological immersion as articulated by virtual reality and gaming theorists Marie-Laure Ryan and Gordon Calleja, the author argues for an understanding of immersion in Punchdrunk productions as active, playful, and fundamentally ludic. Like a videogame, immersive theatre such as The Drowned Man insists on the audience-performer’s ‘hyper-attention’ (Hayles) and instinctive response to a multi-dimensional performance text.

Keywords

Virtual Reality Computer Game Action Digital Storytelling Computer Gaming Adventure Game 
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Copyright information

© The Author(s) 2016

Authors and Affiliations

  • Rosemary Klich
    • 1
  1. 1.University of KentCanterburyUK

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