Children and the Politics of Sexuality pp 165-207 | Cite as
Revisiting the Sexualization-of-Young-Girls Debate, Case Study Two: Self-Presentation in Girls’ Dress-Up and Make-Over Online Gaming Practices in Greece
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Abstract
Tsaliki explores the maps of meanings and the interpretative repertoires regarding the child consumer as these derive from young tween girls’ online gaming practices. She makes use of the girls’ consumption of popular culture (dress-up and make-over gaming sites) in order to extrapolate about how they position themselves as consumers of fashion styles, and through that how they negotiate the presentation of their selves. Tsaliki adopts a broader framework to contextualize sexualization, which she discusses as part of an identity work that pertains to and derives from consumption patterns and practices.
Keywords
Virtual World Popular Culture Consumer Culture Consumer Society Late Modernity
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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