Revisiting the Sexualization-of-Young-Girls Debate, Case Study Two: Self-Presentation in Girls’ Dress-Up and Make-Over Online Gaming Practices in Greece

  • Liza Tsaliki
Chapter

Abstract

Tsaliki explores the maps of meanings and the interpretative repertoires regarding the child consumer as these derive from young tween girls’ online gaming practices. She makes use of the girls’ consumption of popular culture (dress-up and make-over gaming sites) in order to extrapolate about how they position themselves as consumers of fashion styles, and through that how they negotiate the presentation of their selves. Tsaliki adopts a broader framework to contextualize sexualization, which she discusses as part of an identity work that pertains to and derives from consumption patterns and practices.

Keywords

Virtual World Popular Culture Consumer Culture Consumer Society Late Modernity 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© The Author(s) 2016

Authors and Affiliations

  • Liza Tsaliki
    • 1
  1. 1.Department of Communication and Media StudiesNational and Kapodistrian University of AthensAthensGreece

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