Skip to main content

Knowledge discovery in endgame databases

  • Conference paper
  • First Online:
Advances in Intelligent Data Analysis Reasoning about Data (IDA 1997)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1280))

Included in the following conference series:

  • 754 Accesses

Abstract

In many application domains we have seen an explosive growth in the capabilities to both generate and collect data. Representative examples are business, medical, and scientific databases. In the game of chess (and similar games), we have a similar situation. Moreover, in chess we have gigantic databases with perfect information available. An endgame database is a very rare case of an information source with complete knowledge. However, this information, although complete, is not in a form which is particularly useful to human beings. Therefore, the raw data inside an endgame database have to be transformed into knowledge in understandable form. This task concerning chess endgame databases is, in principle, the same as in KDD in general.

This paper summarizes a few results from literature where knowledge (especially patterns) has been discovered for simple chess endgames — in most cases this has been done empirically, by intuition, and interacting with the computer, but not automatically. Up to now, there are almost no satisfying results for practical endgames to extract knowledge in an automatic way.

The main contribution of this paper is to present a new chess endgame database from which we have extracted knowledge automatically using decision trees — a method well-known from Machine Learning. Additionally, a mechanism for automatic feature discovery is introduced.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. D. F. Beal and M. R. B. Clarke. The Construction of Economical and Correct Algorithms for King and Pawn against King. In M. R. B. Clarke, editor, Advances in Computer Chess 2, pages 1–30, Edinburgh, Scotland, 1980. Edinburgh Univ. Press.

    Google Scholar 

  2. U. M. Fayyad, G. Piatetsky-Shapiro, and P. Smyth, editors. Advances in Knowledge Discovery and Data Mining. AAAI/MIT Press, Boston, 1996.

    Google Scholar 

  3. A. Heeffer. Automated Acquisition of Concepts for the Description of Middle-Game Positions in Chess. Technical Report No. TIRM-84-005, The Turing Institute, 1984.

    Google Scholar 

  4. J. Korst. Het genereren van regels voor schaak eindspelen ofwel eindspelen, moeilijker dan je denkt! (in Dutch). Master's thesis, Technische Universität Delft, Delft, 1984.

    Google Scholar 

  5. R. Kurz. Musterverarbeitung bei der Schachprogrammierung (in German). PhD thesis, Universität Stuttgart, Stuttgart, 1977.

    Google Scholar 

  6. D. Michie. King and Rook against King: Historical Background and a Problem on the Infinite Board. In M. R. B. Clarke, editor, Advances in Computer Chess 1, pages 30–59, Edinburgh, Scotland, 1977. Edinburgh Univ. Press.

    Google Scholar 

  7. J. Nunn. Secrets of Rook Endings. B. T. Batsford Ltd., London, 1992.

    Google Scholar 

  8. J. Nunn. Secrets of Pawnless Endings. B. T. Batsford Ltd., London, 1994.

    Google Scholar 

  9. J. Nunn. Secrets of Minor Piece Endings. B. T. Batsford Ltd., London, 1995.

    Google Scholar 

  10. Chr. Posthoff and M. Schlosser. Optimal Strategies — Learning from Examples — Boolean Equations. In K. P. Jantke and S. Lange, editors, Proc. Workshop “Algorithmic Learning for Knowledge-Based Systems”, pages 363–390, Springer-Verlag, Berlin, 1995.

    Google Scholar 

  11. J. R. Quinlan. Learning Efficient Classification Procedures and their Application to Chess End Games. In R. S. Michalski, J. G. Carbonell, and T. M. Mitchell, editors, Machine Learning — An Artificial Intelligence Approach, pages 463–482, Morgan Kaufmann, Los Altos, Cal., 1983.

    Google Scholar 

  12. M. Schlosser. Computers and Chess Problem Composition. ICCA Journal, 11(4):51–55, 1988.

    Google Scholar 

  13. M. Schlosser. A Test-Bed for Investigations in Machine Learning. Gosler-Report No. 18, TH Leipzig, October 1992.

    Google Scholar 

  14. R. Seidel. Deriving Correct Pattern Descriptions and Rules for the KRK Endgame by Deductive Methods. In D. F. Beal, editor, Advances in Computer Chess 4, pages 19–36, Oxford, UK, 1986. Pergamon Press.

    Google Scholar 

  15. T. Ströhlein. Untersuchungen über kombinatorische Spiele (in German). PhD thesis, TU München, München, 1970.

    Google Scholar 

  16. K. Thompson. Retrograde Analysis in Certain Endgames. ICCA Journal, 9(3):131–139, 1986.

    Google Scholar 

  17. E. Zermelo. über eine Anwendung der Mengenlehre auf die Theorie des Schachspiels (in German). In 5. Int. Mathematikerkongreß, volume 2, pages 501–504, Cambridge, 1912.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Xiaohui Liu Paul Cohen Michael Berthold

Rights and permissions

Reprints and permissions

Copyright information

© 1997 Springer-Verlag

About this paper

Cite this paper

Schlosser, M. (1997). Knowledge discovery in endgame databases. In: Liu, X., Cohen, P., Berthold, M. (eds) Advances in Intelligent Data Analysis Reasoning about Data. IDA 1997. Lecture Notes in Computer Science, vol 1280. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0052859

Download citation

  • DOI: https://doi.org/10.1007/BFb0052859

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-63346-4

  • Online ISBN: 978-3-540-69520-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics