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Multi-level control for animated autonomous agents: Do the right thing... Oh, not that...

  • Bruce Blumberg
  • Tinsley Galyean
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1195)

Abstract

Autonomous animated characters can play an important role in Interactive Story Systems by freeing the director from the details of time-step to time-step control. However, to be truly useful, the director must be able to control the character at a number of different levels of abstraction, and levels of influence. We have presented a system which shows how these ideas may be integrated into an architecture for autonomous animated characters.

Keywords

Sensory Input Behavior System Autonomous Agent Behavior Group Weighted Preference 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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Copyright information

© Springer-Verlag Berlin Heidelberg 1997

Authors and Affiliations

  • Bruce Blumberg
    • 1
  • Tinsley Galyean
    • 1
  1. 1.MIT Media LabCambridge

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