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Towards personalities for animated agents with reactive and planning behaviors

  • Norman I. Badler
  • Barry D. Reich
  • Bonnie L. Webber
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1195)

Abstract

We describe a framework for creating animated simulations of virtual human agents. The framework allows us to capture flexible patterns of activity, reactivity to a changing environment, and certain aspects of an agent personality model. Each leads to variation in how an animated simulation will be realized. As different parts of an activity make different demands on an agent's resources and decision-making, our framework allows special-purpose reasoners and planners to be associated with only those phases of an activity where they are needed. Personality is reflected in locomotion choices which are guided by an agent model that interacts with the other components of the framework.

Keywords

Sensory Node Computer Graphic Agent Model Computer Animation Human Locomotion 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1997

Authors and Affiliations

  • Norman I. Badler
    • 1
  • Barry D. Reich
    • 1
  • Bonnie L. Webber
    • 1
  1. 1.Center for Human Modeling and Simulation Department of Computer & Information ScienceUniversity of PennsylvaniaUSA

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