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Dressing virtual humans

  • Nadia Magnenat Thalmann
  • Pascal Volino
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1195)

Abstract

Scenes involving virtual humans imply many complex problems to manage. We slowly come to the point of simulating real-looking virtual humans. In a short future, we will not be able to see any difference between a real person and a virtual one. However, the synthesis of realistic virtual humans leads to obtain and include the specific features of the character of interest. For well-known personalities such as Marilyn, Humphrey, or Elvis, there is less scope for mistakes as the deviations will be very easily detected by the spectator. In this paper, we emphasize an important issue in the creation of realistic virtual actors: the creation and animation of their clothes.

Keywords

Computer Graphic Collision Detection Computer Animation Deformable Object Virtual Human 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1997

Authors and Affiliations

  • Nadia Magnenat Thalmann
    • 1
  • Pascal Volino
    • 1
  1. 1.MIRALabUniversity of GenevaSwitzerland

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