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Why to create personalities for synthetic actors

  • Paolo Petta
  • Robert Trappl
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1195)

Keywords

Virtual Environment Synthetic Actor Single Movement Virtual Human Feature Film 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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    Badler N., Reich B.D., Webber B.L. (1997) Towards Personalities for Animated Agents with Reactive and Planning Behaviors. In: Trappl R., Petta P. (eds.) Creating Personalities for Synthetic Actors (In this volume)Google Scholar
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    Blair D., Meyer T. (1997) Tools for an Interactive Virtual Cinema. In: Trappl R., Petta P. (eds.) Creating Personalities for Synthetic Actors (In this volume)Google Scholar
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    Blumberg B. (1997) Multi-level Control for Animated Autonomous Agents: Do the Right Thing... Oh, Not That... In: Trappl R., Petta P. (eds.) Creating Personalities for Synthetic Actors (In this volume)Google Scholar
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    Sloman A. (1997) What Sort of Control System is Able to Have a Personality? In: Trappl R., Petta P. (eds.) Creating Personalities for Synthetic Actors (In this volume)Google Scholar
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Copyright information

© Springer-Verlag Berlin Heidelberg 1997

Authors and Affiliations

  • Paolo Petta
    • 1
  • Robert Trappl
    • 2
  1. 1.Austrian Research Institute for Artificial IntelligenceVienna
  2. 2.Department of Medical Cybernetics and Artificial IntelligenceUniversity of ViennaAustria

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