Abstract
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces (ModSAF) Distributed Interactive Simulation (DIS) is presented, using networked high-performance resources to simulate large-scale entity-level exercises. Processing, communication and I/O demands increase dramatically as the simulation grows in terms of size or complexity. A general framework for functional decomposition and scalable communications architecture is presented. An analysis of the communications load within a single computer and between computers is presented. Ongoing activities to address more dynamically communication limitations and processing load using Globus are discussed.
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© 1998 Springer-Verlag Berlin Heidelberg
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Brunett, S. (1998). Balancing the load in large-scale distributed entity-level simulations. In: Ferreira, A., Rolim, J., Simon, H., Teng, SH. (eds) Solving Irregularly Structured Problems in Parallel. IRREGULAR 1998. Lecture Notes in Computer Science, vol 1457. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0018551
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DOI: https://doi.org/10.1007/BFb0018551
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