Abstract
Creating a projectile and making it move is the first step. The second step is making that projectile appear when and where you want it during a game. In most cases, you want a projectile to appear where you aim, so this chapter is about adding a projectile to a player that you can move and rotate. No matter how you move or rotate the player, you can fire a projectile from the top of the player image. This chapter focuses on adding projectiles in case you want to make a simple 2D shooter game.
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© 2024 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature
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Wang, W., Walcott, T. (2024). Adding Projectiles to a Player. In: Programming for Game Design. Apress, Berkeley, CA. https://doi.org/10.1007/979-8-8688-0190-7_14
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DOI: https://doi.org/10.1007/979-8-8688-0190-7_14
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 979-8-8688-0189-1
Online ISBN: 979-8-8688-0190-7
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