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Immersive Learning Using Metaverse: Transforming the Education Industry Through Extended Reality

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Micro-Electronics and Telecommunication Engineering (ICMETE 2023)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 894))

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Abstract

Over the past few decades, technological advancements have significantly impacted Education, transforming traditional teaching, and learning methods. Extended Reality (XR) is one of the most promising innovations in this area. XR is a buzzword that includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). These technologies offer immersive and interactive experiences that enable users to interact with Virtual objects and environments, blurring the lines between the physical and digital worlds. The concept of the Metaverse has recently emerged within XR, and it has the potential to transform the Education industry. It defines a shared Virtual universe where users can collaborate, interact, and engage in various activities using Avatars. This paper uses the EON-XR platform to explore the transformative impact of the Metaverse in the Education industry.

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Correspondence to Gayathri Karthick .

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Karthick, G., Rebecca Jeyavadhanams, B., Ling, S., Kiyani, A., Somasiri, N. (2024). Immersive Learning Using Metaverse: Transforming the Education Industry Through Extended Reality. In: Sharma, D.K., Peng, SL., Sharma, R., Jeon, G. (eds) Micro-Electronics and Telecommunication Engineering. ICMETE 2023. Lecture Notes in Networks and Systems, vol 894. Springer, Singapore. https://doi.org/10.1007/978-981-99-9562-2_37

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  • DOI: https://doi.org/10.1007/978-981-99-9562-2_37

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-99-9561-5

  • Online ISBN: 978-981-99-9562-2

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