Abstract
3D human pose estimation is widely used in motion capture, human-computer interaction, virtual character driving and other fields. The current 3D human pose estimation has been suffering from depth blurring and self-obscuring problems to be solved. This paper proposes a human pose estimation network in video based on a 2D lifting to 3D approach using transformer and graph convolutional network(GCN), which are widely used in natural language processing. We use transformer to obtain sequence features and use graph convolution to extract features between local joints to get more accurate 3D pose coordinates. In addition, we use the proposed 3D pose estimation network for animated character motion generation and robot motion following and design two systems of human-computer/robot interaction (HCI/HRI) applications. The proposed 3D human pose estimation network is tested on the Human3.6M dataset and outperforms the state-of-the-art models. Both HCI/HRI systems are designed to work quickly and accurately by the proposed 3D human pose estimation method.
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Acknowledgement
This work was supported in part by the National Natural Science Foundation of China (62006204, 52075530), the Guangdong Basic and Applied Basic Research Foundation (2022A1515011431), and Shenzhen Science and Technology Program (RCBS20210609104516043, JSGG20210802154004014). This work is also partially supported by the AiBle project co-financed by the European Regional Development Fund.
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Huo, R., Gao, Q., Qi, J., Ju, Z. (2023). 3D Human Pose Estimation in Video for Human-Computer/Robot Interaction. In: Yang, H., et al. Intelligent Robotics and Applications. ICIRA 2023. Lecture Notes in Computer Science(), vol 14273. Springer, Singapore. https://doi.org/10.1007/978-981-99-6498-7_16
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DOI: https://doi.org/10.1007/978-981-99-6498-7_16
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