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Exploring New Idioms for Books as Interactive Experiences in Digital Domain

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Design in the Era of Industry 4.0, Volume 1 (ICORD 2023)

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 343))

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Abstract

Books—traditional repositories of knowledge—have been evolving continuously since time immemorial. From clay tablets to hand-painted illuminated manuscripts, and finally, after the Chinese and Gutenberg's printing technology, the idea of mass production of printed volumes has changed immensely, and new technologies have made variations beyond imagination. The introduction of eBooks has further initiated a drastic shift toward the digital platform. Although books in electronic formats have widely been adopted by a diverse range of readers, their overall interactivity has often been debated. Have digital reading experiences reached their zenith? Or are there new unexplored avenues for making them more interactive? This research investigates the many possibilities that can be integrated into a digital reading experience. Focusing on the Ancient Indian script—Brahmi as a reference model, this study aims to investigate the many aspects affecting the translation of traditional text-heavy and fewer image-based subjects into immersive digital experiences. The design processes adopted, rationale behind decision-making, content structuring & aesthetical fine-tuning, and the development of the final design solution reveal crucial leads for creating effective digital reading and learning experiences. This paper also evaluates numerous ways to add 3D technology interactions for an immersive user experience. Also, making use of 3D technology adds an eye-catching visual experience for the readers. The effectiveness of adding 3D virtual museums and virtual learning techniques to enhance digital reading and learning experiences has also been studied during the research. Feedback received from real-time users has conclusively validated the efficacy of the digital experience achieved through its novel approaches, pioneering use of 3D modeling techniques, and layering of multisensory elements. The application of these learnings can be effectively used for transforming traditional knowledge into interactive digital platform learning experiences for enhanced comprehension.

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Correspondence to Ankita Roy .

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Roy, A., Dahekar, M.N. (2023). Exploring New Idioms for Books as Interactive Experiences in Digital Domain. In: Chakrabarti, A., Singh, V. (eds) Design in the Era of Industry 4.0, Volume 1. ICORD 2023. Smart Innovation, Systems and Technologies, vol 343. Springer, Singapore. https://doi.org/10.1007/978-981-99-0293-4_46

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  • DOI: https://doi.org/10.1007/978-981-99-0293-4_46

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-99-0292-7

  • Online ISBN: 978-981-99-0293-4

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