Abstract
The main objective of this research is to analyze the elements of audiovisual language in the video game Max Payne 1. The qualitative approach was used, applying the content analysis method. For the analysis of the two subcategories: image and sound, observation cards were used. The results were systematized and divided into nine indicators. The findings proved that open shots, such as the wide shot, wide shot, among others, show a greater presence in the cinematics and that noise (IN) is explicit in the diegesis of the video game. In conclusion, the audiovisual elements presented meet the objective of showing the player a broad vision of the story and contribute to providing an immersive experience in the video game.
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del Carmen Vargas-Aguilar, R., Turriate-Guzman, A.M., Fernández-Saucedo, Y.Z., Bravo-Guevara, D.R., Alarcón-Llontop, LR. (2024). Data Analysis of the Audiovisual Language in the Video Game Max Payne 1. In: Kaiser, M.S., Xie, J., Rathore, V.S. (eds) Intelligent Strategies for ICT. ICTCS 2023. Lecture Notes in Networks and Systems, vol 941. Springer, Singapore. https://doi.org/10.1007/978-981-97-1260-1_2
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