Smart Ball and a New Dynamic Form of Entertainment

  • Sachiko Kodama
  • Toshiki Sato
  • Hideki Koike
Part of the Gaming Media and Social Effects book series (GMSE)


This chapter introduces a smart ball entertainment system, which we call “Bouncing Star.” A smart ball is a ball that contains electronic devices such as sensors, LEDs, microprocessors, and wireless modules. It has the ordinary functions of a ball, but advanced functions are achieved by the combination of various electronic devices. In our system, the ball’s state of motion (static, thrown, bounce, etc.) is recognized by the analysis of data received via a wireless module, the ball’s position can be tracked using image processing techniques. Using this system, we created several applications that integrate real-time dynamic computer graphics with responsive sounds, which we have exhibited in museums where people can participate in ball play. The goal of our project was to establish a new dynamic form of entertainment based on the combination of a ball and digital technologies.


Ball interface Wireless module Sensing technology Image processing Augmented sports Computer-supported cooperative play Interactive art Digital sports 



We appreciate all of the people who have supported our project and activity. The development of the ball and system were supported by the project “Expressive Science and Technology for Device Art,” which was funded by the Core Research for Evolutional Science and Technology (CREST) of the Japan Science and Technology Agency (JST).


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Copyright information

© Springer Science+Business Media Singapore 2014

Authors and Affiliations

  1. 1.University of Electro-CommunicationsTokyoJapan

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