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Designing Games to Discourage Sedentary Behaviour

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Abstract

Regular physical activity has many physical, cognitive and emotional benefits. Health researchers have shown that there are also risks to too much sedentary behaviour, regardless of a person’s level of physical activity, and there are now anti-sedentary guidelines alongside the guidelines for physical activity. Exergames (games that require physical exertion) have been successful at encouraging physical activity through fun and engaging gameplay; however, an individual can be both physically active (e.g. by going for a jog in the morning) and sedentary (e.g. by sitting at a computer for the rest of the day). In this chapter, we analyse existing exertion games through the lens of the anti-sedentary guidelines to determine which types of games also meet the requirements for anti-sedentary game design. We review our own game designs in this space and conclude with an identification of design opportunities and research challenges for the new area of anti-sedentary game design.

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Correspondence to Regan L. Mandryk .

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Mandryk, R.L., Gerling, K.M., Stanley, K.G. (2014). Designing Games to Discourage Sedentary Behaviour. In: Nijholt, A. (eds) Playful User Interfaces. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-4560-96-2_12

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  • DOI: https://doi.org/10.1007/978-981-4560-96-2_12

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