Playful User Interfaces

Part of the series Gaming Media and Social Effects pp 227-251


Designing for Social and Physical Interaction in Exertion Games

  • Florian ‘Floyd’ MuellerAffiliated withExertion Games Lab, RMIT University Email author 
  • , Martin R. GibbsAffiliated withInteraction Design Lab, The University of Melbourne
  • , Frank VetereAffiliated withInteraction Design Lab, The University of Melbourne

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Exertion games lend themselves to facilitating social and physical interactions, in particular when compared to button-press games. However, there is little understanding of how specific aspects of an exertion game’s design can facilitate these social and physical interactions. In response, we present a set of design themes based on our analysis of players’ experiences with a distributed table tennis game. The themes are: Shared Object, Anticipation, Secondary Performance, Movement Variety, and Uncertainty. We hope that these themes can guide other designers who aim to support social and physical interaction in order to support players profiting from the many associated benefits.


Exertion games Social interaction Physical interaction Design Shared objects