Serious Games for e-Health Care

  • Voravika Wattanasoontorn
  • Rubén Jesús García Hernández
  • Mateu Sbert
Chapter

Abstract

In this chapter, we present a state-of-the-art report on serious games dealing with e-health in a broad sense, including medicine, nursing, health care, and physical exercise. The games have been classified according to their main purpose (entertainment, teaching, or health), stages of the disease being treated and the type of users of the system (general population, patients, and health professionals). Additionally, 12 criteria dealing with the game technology have been selected for a fine-grain classification. Forty-one games from academic and commercial environments (including a variety of online games) have been described, analyzed, and classified.

Keywords

Serious games Healthcare  

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Copyright information

© Springer Science+Business Media Singapore 2014

Authors and Affiliations

  • Voravika Wattanasoontorn
    • 1
    • 2
  • Rubén Jesús García Hernández
    • 1
  • Mateu Sbert
    • 1
  1. 1.Institute of Informatics and ApplicationsUniversity of GironaGironaSpain
  2. 2.Prince of Songkla UniversityPhuketThailand

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