Simulations, Serious Games and Their Applications

Part of the series Gaming Media and Social Effects pp 183-205


Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming

  • Rubén Jesús GarcíaAffiliated withInstitute of Informatics and Applications, University of Girona Email author 
  • , Jesús GumbauAffiliated withUniversitat Jaume I
  • , László Szirmay-KalosAffiliated withBudapest University of Technology and Economics
  • , Mateu SbertAffiliated withUniversity of Girona

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Advanced graphics effects can be difficult to create and implement by nonexperts. We present here multiplatform, multigame engine libraries, designed to simplify the use of efficient state-of-the-art computer graphics algorithms in the fields of geometry and illumination. A summary of our experiences updating and porting the libraries is included, with recommendations possibly useful to other programmers. The main features of the updated libraries are described. Two serious games which use the geometry libraries are presented here as use cases, both dealing with teaching history to middle school students. Finally, we show an implementation of a board game played in Europe since roman times (of interest to museums specialized in medieval or roman times) which uses the illumination libraries.


Game engine Serious game