Learning Subject Knowledge and Acquiring Twenty-First Century Skills Through Game Development in the Classroom

  • Clara Hui
  • Frankie Tam
Part of the Gaming Media and Social Effects book series (GMSE)


In this chapter, Hui and Tam describe a case study on student learning Mathematics concepts and acquiring twenty-first century skills by developing their own digital games with Kodu in the classroom. The students have learnt abstract concepts like area, volume, coordination system and basic programming skills through building a complete game in the attractive 3D game world while having fun.


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Copyright information

© Springer Science+Business Media Singapore 2014

Authors and Affiliations

  1. 1.Hong Kong Digital Game-based Learning AssociationHong KongHong Kong, S.A.R. China

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