The Future of Serious Games and Immersive Technologies and Their Impact on Society

Part of the Gaming Media and Social Effects book series (GMSE)


In this chapter , Wortley explores the likely developments in Immersive Technologies and Serious Games, and indicates three main areas: attractiveness, accessibility and affordability needed to focus on to succeed in the increasingly competitive environment. Wortley also examines what this will mean in practical terms for a portfolio of technologies which include interfaces, portable devices, sensors, wireless, broadband, 3D, graphics, location-based services, cloud computing and artificial intelligence.


Cloud Computing Video Game Virtual World Game Development Flood Prevention 
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Copyright information

© Springer Science+Business Media Singapore 2014

Authors and Affiliations

  1. 1.Immersive Technology StrategiesLeicesterUK
  2. 2.De Montfort UniversityLeicesterUK
  3. 3.ImaginaryMilanItaly

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