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The Future of Serious Games and Immersive Technologies and Their Impact on Society

Chapter
Part of the Gaming Media and Social Effects book series (GMSE)

Abstract

In this chapter , Wortley explores the likely developments in Immersive Technologies and Serious Games, and indicates three main areas: attractiveness, accessibility and affordability needed to focus on to succeed in the increasingly competitive environment. Wortley also examines what this will mean in practical terms for a portfolio of technologies which include interfaces, portable devices, sensors, wireless, broadband, 3D, graphics, location-based services, cloud computing and artificial intelligence.

Keywords

Cloud Computing Video Game Virtual World Game Development Flood Prevention 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Springer Science+Business Media Singapore 2014

Authors and Affiliations

  1. 1.Immersive Technology StrategiesLeicesterUK
  2. 2.De Montfort UniversityLeicesterUK
  3. 3.ImaginaryMilanItaly

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