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Evaluation of Serious Games for Special Needs Education

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When VR Serious Games Meet Special Needs Education

Part of the book series: Gaming Media and Social Effects ((GMSE))

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Abstract

Many serious games have been reported in the literature to help children with special needs on learning and education. Such serious games are embodied with various forms of technologies such as virtual reality, tablets and 3D computer graphics. Different pedagogical theories are also applied in serious games. Evaluation of the effectiveness of serious games varies from qualitative methods to quantitative methods. A virtual pink dolphin (VPD) serious game has been developed in the prior work by the research team at Nanyang Technological University. This chapter describes a preliminary investigation on the effectiveness of VPD serious game for children with special needs. An experiment is conducted with a small number of children from a special needs school in Singapore. They go through two experiment sessions each with three game levels.

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Acknowledgements

The authors would like to thank the students, teachers, staffs, principal and parents of AWWA School for their support, help and feedback in this research work. Thanks also go to the Institute for Media Innovation at NTU and Singapore Millennium Foundation for their funding support.

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Correspondence to Yiyu Cai .

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Chan, S.MY., Cao, Q., Chen, J., Cai, Y. (2021). Evaluation of Serious Games for Special Needs Education. In: Cai, Y., Cao, Q. (eds) When VR Serious Games Meet Special Needs Education. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-33-6942-9_7

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