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Design of a VR Supermarket Serious Game

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When VR Serious Games Meet Special Needs Education

Part of the book series: Gaming Media and Social Effects ((GMSE))

Abstract

Virtual reality (VR) is used as an aid for developing intervention skills for children with autism spectrum disorder (ASD). The advancement in technology has enabled the capability of VR to be more readily applied for special needs education. A virtual supermarket serious game is created to help children with ASD to develop independent life skills . Eventually, it helps them adopt the ability of shopping on their own. An experiment has been conducted with children from a special needs school in Singapore to evaluate the effectiveness of the developed serious game . Participants in the experiment use gesture commands to control their movements in the virtual supermarket. The experiment result shows that participants have improvement over a period of 2 weeks in two experiment sessions. It indicates that VR with motion sensing is a feasible tool for developing new skills for children with ASD.

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Acknowledgements

The authors would like to thank the students, teachers, staffs, principal and parents of AWWA School for their support, help and feedback in this research work.

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Correspondence to Yiyu Cai .

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Goh, J.H., Cao, Q., Cai, Y. (2021). Design of a VR Supermarket Serious Game. In: Cai, Y., Cao, Q. (eds) When VR Serious Games Meet Special Needs Education. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-33-6942-9_11

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