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Predicting Chart Difficulty in Rhythm Games Through Classification Using Chart Pattern Derived Attributes

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Computational Science and Technology

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 724))

Abstract

Rhythm games are music-themed games that challenge players’ sense of rhythm and reaction skills. One such popular rhythm-based video game is Dance Dance Revolution, where players perform steps on a dance platform that is synchronized with music as directed by on-screen step charts. An issue that exists, not just in Dance Dance Revolution, but in rhythm games in general is the estimation of a chart’s difficulty level. While many methods and studies exist in generating and predicting chart attributes, there is no clear methodology existing in determining the optimal difficulty of a given chart. This paper aims to address the aforementioned issue in the game of Dance Dance Revolution by proposing a methodology that involves extracting patterns and common attributes in step charts that enable more accuracy in determining a chart’s difficulty level. The resulting methodology achieved an average True-Positive rating of 0.683 and an overall model accuracy of 74.82% for classifying charts according to levels in Dance Dance Revolution.

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Correspondence to Arturo P. Caronongan III .

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Caronongan, A.P., Marcos, N.A. (2021). Predicting Chart Difficulty in Rhythm Games Through Classification Using Chart Pattern Derived Attributes. In: Alfred, R., Iida, H., Haviluddin, H., Anthony, P. (eds) Computational Science and Technology. Lecture Notes in Electrical Engineering, vol 724. Springer, Singapore. https://doi.org/10.1007/978-981-33-4069-5_17

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  • DOI: https://doi.org/10.1007/978-981-33-4069-5_17

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-33-4068-8

  • Online ISBN: 978-981-33-4069-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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