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An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures

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Abstract

In pursuit of quality learning, instructors continually strive to improve learning designs and apply appropriate learning strategies correspondingly. At the same time, a variety of lecture types are emerging, owing to the advances of information and communication technologies. Recently, flipped classroom and Massive Open Online Course (MOOC) have gained popularity as learning models because of their learner-centered and interactive focus. Interactive video lectures play an important role of these learning models and have also started to rise prominence by means of meaningful interactions for getting better learners’ comprehension when watching the learning content. Hence, this study proposes a new approach to create interactive video lectures by exploiting the power of collective intelligence and the features of natural user interaction.

Keywords

  • Embodied design
  • Interactive video lecture
  • Collective intelligence
  • Natural user interface
  • Scaffolding functions

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Acknowledgements

This research was supported by Ministry of Science and Technology in Taiwan under project numbers NSC 101-2511-S-110-003-MY3, MOST 103-2511-S-110-002-MY3, MOST-104-2922-I-110-092, MOST 104-2511-S-110-007-MY3, and MOST 104-2511-S-110-009-MY3.

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Correspondence to Nian-Shing Chen .

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© 2016 Springer Science+Business Media Singapore

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Hung, IC., Kinshuk, Chen, NS. (2016). An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures. In: , et al. State-of-the-Art and Future Directions of Smart Learning. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-287-868-7_22

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  • DOI: https://doi.org/10.1007/978-981-287-868-7_22

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-287-866-3

  • Online ISBN: 978-981-287-868-7

  • eBook Packages: EducationEducation (R0)