Skip to main content

Envisioning Future Playful Interactive Environments for Animals

  • Chapter
  • First Online:
More Playful User Interfaces

Part of the book series: Gaming Media and Social Effects ((GMSE))

Abstract

Play stands as one of the most natural and inherent behavior among the majority of living species, specifically humans and animals. Human play has evolved significantly over the years, and so have done the artifacts which allow us to play: from children playing tag games without any tools other than their bodies, to modern video games using haptic and wearable devices to augment the playful experience. However, this ludic revolution has not been the same for the humans’ closest companions, our pets. Recently, a new discipline inside the human–computer interaction (HCI) community, called animal–computer interaction (ACI), has focused its attention on improving animals’ welfare using technology. Several works in the ACI field rely on playful interfaces to mediate this digital communication between animals and humans. Until now, the development of these interfaces only comprises a single goal or activity, and its adaptation to the animals’ needs requires the developers’ intervention. This work analyzes the existing approaches, proposing a more generic and autonomous system aimed at addressing several aspects of animal welfare at a time: Intelligent Playful Environments for Animals. The great potential of these systems is discussed, explaining how incorporating intelligent capabilities within playful environments could allow learning from the animals’ behavior and automatically adapt the game to the animals’ needs and preferences. The engaging playful activities created with these systems could serve different purposes and eventually improve animals’ quality of life.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    http://www.catalogueoflife.org/annual-checklist/2014/.

  2. 2.

    For now on in this chapter, when referring to animal beings, we are not including humans in this group, although the Homo sapiens species is included in the animal kingdom.

  3. 3.

    http://www.gosphero.com.

  4. 4.

    http://redapes.org/multimedia/apps-for-apes/.

  5. 5.

    http://www.speakdolphin.com.

  6. 6.

    Feline Fun Park: https://www.youtube.com/watch?v=HB5LsSYkhCc.

References

  • Alfrink, K., van Peer, I., Lagerweij H, et al.: Pig Chase. Playing with Pigs project. (2012) www.playingwithpigs.nl

  • Amat, M., Camps, T., Le, Brech S., Manteca, X.: Separation anxiety in dogs: the implications of predictability and contextual fear for behavioural treatment. Anim. Welf. 23(3), 263–266 (2014). doi:10.7120/09627286.23.3.263

    Article  Google Scholar 

  • Barker, S.B., Dawson, K.S.: The effects of animal-assisted therapy on anxiety ratings of hospitalized psychiatric patients. Psychiatr. Serv. 49(6), 797–801 (1998)

    Article  Google Scholar 

  • Bateson, P., Martin, P.: Play, Playfulness, Creativity and Innovation. Cambridge University Press, New York (2013)

    Book  Google Scholar 

  • Bekoff, M., Allen, C.: Intentional communication and social play: how and why animals negotiate and agree to play. In: Bekoff, M., Byers, J.A. (eds.) Animal Play Evolutionary. Comparative and Ecological Perspectives, pp. 97–114. Cambridge University Press, New York (1997)

    Google Scholar 

  • Burghardt, G.M.: The Genesis of Animal Play. Testing the Limits. MIT Press, Cambridge (2006)

    Google Scholar 

  • Catalá, A., Pons, P., Jaén, J., et al.: A meta-model for dataflow-based rules in smart environments: evaluating user comprehension and performance. Sci. Comput. Prog. 78(10), 1930–1950 (2013). doi:10.1016/j.scico.2012.06.010

    Article  Google Scholar 

  • Cheok, A.D., Tan, R.T.K.C., Peiris, R.L., et al.: Metazoa ludens: mixed-reality interaction and play for small pets and humans. IEEE Trans. Syst. Man. Cybern.—Part A Syst. Hum. 41(5), 876–891 (2011). doi:10.1109/TSMCA.2011.2108998

    Article  Google Scholar 

  • Costello, B., Edmonds, E.: A study in play, pleasure and interaction design. In: Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces, pp. 76–91 (2007)

    Google Scholar 

  • Csikszentmihalyi, M.: Beyond Boredom and Anxiety. The Experience of Play in Work and Games. Jossey-Bass Publishers, Hoboken (1975)

    Google Scholar 

  • Filan, S.L., Llewellyn-Jones, R.H.: Animal-assisted therapy for dementia: a review of the literature. Int. Psychogeriatr. 18(4), 597–611 (2006). doi:10.1017/S1041610206003322

    Article  Google Scholar 

  • García-Herranz, M., Haya, P.A., Alamán, X.: Towards a ubiquitous end-user programming system for smart spaces. J. Univ. Comput. Sci. 16(12), 1633–1649 (2010). doi:10.3217/jucs-016-12-1633

    Google Scholar 

  • Hirskyj-Douglas, I., Read, J.C.: Who is really in the centre of dog computer interaction? In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014)

    Google Scholar 

  • Hu, F., Silver, D., Trude, A.: LonelyDog@Home. In: International Conference Web Intelligence Intelligent Agent Technology—Workshops, 2007 IEEE/WIC/ACM IEEE, pp. 333–337, (2007)

    Google Scholar 

  • Huizinga, J.: Homo Ludens. Wolters-Noordhoff, Groningen (1985)

    Google Scholar 

  • Kamioka, H., Okada, S., Tsutani, K., et al.: Effectiveness of animal-assisted therapy: a systematic review of randomized controlled trials. Complement. Ther. Med. 22(2), 371–390 (2014). doi:10.1016/j.ctim.2013.12.016

    Article  Google Scholar 

  • Lee, S.P., Cheok, A.D., James, T.K.S., et al.: A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet. Pers. Ubiquit. Comput. 10(5), 301–317 (2006). doi:10.1007/s00779-005-0051-6

    Article  Google Scholar 

  • Leo, K., Tan, B.: User-tracking mobile floor projection virtual reality game system for paediatric gait and dynamic balance training. In: Proceedings of the 4th International Convention on Rehabilitation Engineering and Assistive Technology pp. 25:1–25:4 (2010)

    Google Scholar 

  • Mancini, C.: Animal-computer interaction: a manifesto. Mag. Interact. 18(4), 69–73 (2011). doi:10.1145/1978822.1978836

    Article  Google Scholar 

  • Mancini, C.: Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainability. CHI ’13 Extended Abstracts on Human Factors in Computing Systems. ACM Press, New York, pp. 2227–2236 (2013)

    Google Scholar 

  • Mancini, C., van der Linden, J.: UbiComp for animal welfare: envisioning smart environments for kenneled dogs. In: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 117–128 (2014)

    Google Scholar 

  • Mancini, C., Harris, R., Aengenheister, B., Guest, C.: Re-centering multispecies practices: a canine interface for cancer detection dogs. In: Proceedings of the SIGCHI Conference on Human Factors in Computing System, pp. 2673–2682 (2015)

    Google Scholar 

  • Mancini, C., van der Linden, J., Bryan, J., Stuart, A.: Exploring interspecies sensemaking: dog tracking semiotics and multispecies ethnography. In: Proceedings of the 2012 ACM Conference on Ubiquitous Computing—UbiComp ’12. ACM Press, New York, pp. 143–152 (2012)

    Google Scholar 

  • Mankoff, D., Dey, A.K., Mankoff, J., Mankoff, K.: Supporting interspecies social awareness: using peripheral displays for distributed pack awareness. In: Proceedings of the 18th Annual ACM Symposium on User interface Software and Technology, pp. 253–258 (2005)

    Google Scholar 

  • Maternaghan, C., Turner, K.J.: A configurable telecare system. In: Proceedings of the 4th International Conference on Pervasive Technologies Related to Assistive Environments—PETRA ’11. ACM Press, New York, pp. 14:1–14:8 (2011)

    Google Scholar 

  • Matsuzawa, T.: The Ai project: historical and ecological contexts. Anim. Cogn. 6(4), 199–211 (2003). doi:10.1007/s10071-003-0199-2

    Article  Google Scholar 

  • McGrath, R.E.: Species-appropriate computer mediated interaction. CHI ‘09 Extended Abstracts on Human Factors in Computing Systems. ACM Press, New York, pp. 2529–2534 (2009)

    Google Scholar 

  • Mocholí, J.A., Jaén, J., Catalá, A.: A model of affective entities for effective learning environments. In: Innovations in Hybrid Intelligent Systems, pp. 337–344 (2007)

    Google Scholar 

  • Nijholt, A. (ed.): Playful User Interfaces. Springer, Singapore (2014)

    Google Scholar 

  • Norman, D.A.: The invisible computer. MIT Press, Cambridge (1998)

    Google Scholar 

  • Noz, F., An, J.: Cat cat revolution: an interspecies gaming experience. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 2661–2664 (2011)

    Google Scholar 

  • Paldanius, M., Kärkkäinen, T., Väänänen-Vainio-Mattila, K., et al.: Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM Press, New York, pp. 2641–2650 (2011)

    Google Scholar 

  • Picard, R.W.: Affective Computing. MIT Press, Cambridge (1997)

    Book  Google Scholar 

  • Pons, P., Jaén, J., Catalá, A.: Animal ludens: building intelligent playful environments for animals. In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014)

    Google Scholar 

  • Resner, B.: Rover@Home: Computer Mediated Remote Interaction Between Humans and Dogs. M.Sc. thesis, Massachusetts Institute of Technology, Cambridge (2001)

    Google Scholar 

  • Ritvo, S.E., Allison, R.S.: Challenges related to nonhuman animal-computer interaction: usability and “liking”. In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014)

    Google Scholar 

  • Robinson, C., Mncini, C., Van Der Linden, J., et al.: Canine-centered interface design: supporting the work of diabetes alert dogs. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 3757–3766 (2014)

    Google Scholar 

  • Rumbaugh, D.M.: Language Learning by a Chimpanzee: The LANA Project. Academic Press, New York (1977)

    Google Scholar 

  • Rumbaugh, D.M.: Apes and their future in comparative psychology. Eye Psi Chi 18(1), 16–19 (2013)

    Google Scholar 

  • Rumbaugh, D.M., Gill, T.V., Brown, J.V., et al.: A computer-controlled language training system for investigating the language skills of young apes. Behav. Res. Methods Instrum. 5(5), 385–392 (1973)

    Article  Google Scholar 

  • Schwartz, S.: Separation anxiety syndrome in cats: 136 cases (1991–2000). J. Am. Vet. Med. Assoc. 220(7), 1028–1033 (2002). doi:10.2460/javma.2002.220.1028

    Article  Google Scholar 

  • Schwartz, S.: Separation anxiety syndrome in dogs and cats. J. Am. Vet. Med. Assoc. 222(11), 1526–1532 (2003)

    Article  Google Scholar 

  • Solomon, O.: What a dog can do: children with autism and therapy dogs in social interaction. Ethos J. Soc. Psychol. Anthropol. 38(1), 143–166 (2010). doi:10.1111/j.1548-1352.2010.01085.x

    Google Scholar 

  • Teh, K.S., Lee, S.P., Cheok, A.D.: Poultry. Internet: a remote human-pet interaction system. In: CHI ’06 Extended Abstracts on Human Factors in Computing Systems, pp. 251–254 (2006)

    Google Scholar 

  • Väätäjä, H., Pesonen, E.: Ethical issues and guidelines when conducting HCI studies with animals. In: CHI ’13 Extended Abstracts on Human Factors in Computing Systems, pp. 2159–2168 (2013)

    Google Scholar 

  • Väätäjä, H.: Animal welfare as a design goal in technology mediated human-animal interaction—opportunities with haptics. In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014)

    Google Scholar 

  • Weilenmann, A., Juhlin, O.: Understanding people and animals. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems—CHI ’11. ACM Press, New York, pp. 2631–2640 (2011)

    Google Scholar 

  • Weiser, M.: The computer for the 21st century. Sci. Am. 265(3), 94–104 (1991)

    Article  Google Scholar 

  • Westerlaken, M., Gualeni, S., Geurtsen, A.: Grounded zoomorphism: an evaluation methodology for ACI design. In: Adjunct Proceedings of the 11th Conference on Advances in Computer Entertainment—Workshop on Animal Human Computer Interaction (2014)

    Google Scholar 

  • Westerlaken, M., Gualeni, S.: Felino: the philosophical practice of making an interspecies videogame. Philosophy of Computer Games Conference, pp. 1–12 (2014)

    Google Scholar 

  • Wingrave, C.A., Rose, J., Langston, T., LaViola, J.J.J.: Early explorations of CAT: canine amusement and training. In: CHI ’10 Extended Abstracts on Human Factors in Computing Systems, pp. 2661–2669 (2010)

    Google Scholar 

Download references

Acknowledgments

This work was partially funded by the Spanish Ministry of Science and Innovation under the National R&D&I Program within the projects CreateWorlds (TIN2010-20488) and SUPEREMOS (TIN2014-60077-R), and from Universitat Politècnica de València under Project UPV-FE-2014-24. It also received support from a postdoctoral fellowship within the VALi+d Program of the Conselleria d’Educació, Cultura I Esport (Generalitat Valenciana) awarded to Alejandro Catalá (APOSTD/2013/013). The work of Patricia Pons has been supported by the Universitat Politècnica de València under the “Beca de Excelencia” program and currently by an FPU fellowship from the Spanish Ministry of Education, Culture, and Sports (FPU13/03831).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Patricia Pons .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer Science+Business Media Singapore

About this chapter

Cite this chapter

Pons, P., Jaen, J., Catala, A. (2015). Envisioning Future Playful Interactive Environments for Animals. In: Nijholt, A. (eds) More Playful User Interfaces. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-287-546-4_6

Download citation

  • DOI: https://doi.org/10.1007/978-981-287-546-4_6

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-287-545-7

  • Online ISBN: 978-981-287-546-4

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics