GPU-Based Real-Time Volume Interaction for Scientific Visualization Education

  • Yanlin LuoEmail author
  • Zhongke Wu
  • Zuying Luo
  • Yanhong Luo


In this chapter, we introduce the interaction methods of our self-developed VisEdu as a visual teaching system to teach scientific visualization courses at Beijing Normal University. VisEdu provides real-time visualization and interaction of midsize CT datasets at interactive frame rates via CUDA-based volume rendering. We describe various rendering methods through plane, superquadric, and virtual lenses tools which offer different views of the same dataset. It aids the students to better understand the feature of virtual contents and the core algorithms of the scientific visualization course such as volume rendering, volume interaction, etc.


Scientific visualization Visual teaching system CUDA-based volume rendering Transfer function Volume interaction 



We thank the reviewers for their useful comments. The National Natural Science Foundation of China supported this work under grants No.61170170, No.61274033, and No.61271198. Also we acknowledge the help from Visual Computing Group of CRS4 in the frame of EU Marie Curie Programme under the 3DANATOMICALHUMAN project.


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Copyright information

© Springer Science+Business Media Singapore 2015

Authors and Affiliations

  • Yanlin Luo
    • 1
    Email author
  • Zhongke Wu
    • 1
  • Zuying Luo
    • 1
  • Yanhong Luo
    • 2
    • 3
  1. 1.The College of Information Science and TechnologyBeijing Normal UniversityBeijingChina
  2. 2.The College of Electrical EngineeringNorthwest University for NationalitiesLanzhouChina
  3. 3.The School of Nuclear Science and TechnologyLanzhou UniversityLanzhouChina

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