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A GPU-Based Real-Time Algorithm for Virtual Viewpoint Rendering from Multi-video

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Abstract

In this chapter, we propose a novel GPU-based algorithm capable of generating free viewpoints from a network of fixed HD video cameras. This free viewpoint TV system consists of two main subsystems: a real-time depth estimation subsystem, which extracts a disparity map from a network of cameras, and a synthetic viewpoint generation subsystem that uses the disparity map to interpolate new views between the cameras. In this system, we use a space-sweep algorithm to estimate depth information, which is amiable to parallel implementation. The viewpoint generation subsystem generates new synthetic images from 3D vertices and renders them from an arbitrary viewpoint specified by the user. Both steps are computationally extensive, but the computations can be easily divided from each other and thus can be efficiently implemented in parallel using CUDA. The framework is tested using publicly available image sequences published by Microsoft. Experimental results are presented.

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Correspondence to Kyrylo Shegeda .

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Shegeda, K., Boulanger, P. (2015). A GPU-Based Real-Time Algorithm for Virtual Viewpoint Rendering from Multi-video. In: Cai, Y., See, S. (eds) GPU Computing and Applications. Springer, Singapore. https://doi.org/10.1007/978-981-287-134-3_11

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  • DOI: https://doi.org/10.1007/978-981-287-134-3_11

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  • Print ISBN: 978-981-287-133-6

  • Online ISBN: 978-981-287-134-3

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