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Development History and Status-Quo of Global E-sports

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Electronic Sports Industry in China
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Abstract

In this chapter, we will be familiar with the development history of the global E-sports industry based on specific application cases, understanding the current situation and characteristics of the global E-sports industry based on macro and micro perspectives through the study of some global E-sports event cases.

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References

  1. Ao, Zhou, and Yu. Bin. 2012. A Discussion on the Origin and Concept of Electronic Sports. Modern Communication 6: 5–6.

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  2. Yanmiao, Dai. A Brief History of Electronic Sports. Shanghai People’s Publishing House, 201904.423.

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  3. Yi, Heng, and Qian Hao. 2008. Operation and Management of E-sports Events. Jiangsu People’s Publishing House.

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  4. Jie, Han. 2017. E-sports and Commercial Modes. Business Culture 20: 60–66.

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Correspondence to Peng Duan .

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© 2023 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

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Duan, P., Wang, X., Zhang, A.Y., Ji, B. (2023). Development History and Status-Quo of Global E-sports. In: Electronic Sports Industry in China. Springer, Singapore. https://doi.org/10.1007/978-981-19-9288-9_2

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