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Using a Metacognitive Model for Creative Work

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Abstract

A good understanding of how we think and how we know, or ‘knowing how you know’, termed metacognition, is foundational to success in understanding creative endeavours and developing creative intelligence. This chapter presents a simple metacognitive model that will guide creative endeavours towards optimal outcomes and help readers to consider their own way of learning and knowing. Its purpose is to bring attention to an awareness that can overcome perceptual limitations and encourage richer creative outcomes. An exercise called The Scumble is offered to provide a practical grounding to what is expressed through the model.

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Notes

  1. 1.

    Heuristics are rules of thumb that can be applied to guide decision-making based on a more limited subset of the available information. Because they rely on less information, heuristics are assumed to facilitate faster decision-making than strategies that require more information.

    https://www.apa.org/pubs/highlights/peeps/issue-105

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Correspondence to David Kayrouz .

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CREATiViTY LABORatory

CREATiViTY LABORatory

Instead of a few extra exercises here, we have added an extra chapter (see Chapter 6) to provide ample opportunities for readers to apply the concepts and skills encapsulated in this chapter, to their own life, paradigms and learning experiences. Please move directly to Chapter 6.

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Kayrouz, D. (2022). Using a Metacognitive Model for Creative Work. In: de Villiers, R. (eds) The Handbook of Creativity & Innovation in Business. Springer, Singapore. https://doi.org/10.1007/978-981-19-2180-3_5

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