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Ethics and Simulation Games in a Cultural Context: Why Should We Bother? And What Can We Learn?

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Gaming as a Cultural Commons

Part of the book series: Translational Systems Sciences ((TSS,volume 28))

Abstract

Ethics is a challenging subject, especially when applied to the already social complex reality of simulation games (SGs). In this chapter we explain the factors involved and provide suggestions on how to deal with the challenges that arise. Our aim is to create learning opportunities for both participants and facilitators. Ethical challenges in SGs stem from two main sources; the first is the context of the SG and its participants as they start interacting in the gameplay, and the second is within the SG itself. In this chapter we take you on a journey to provide insights into the kinds of challenges you may encounter and how they can enable you as designer and facilitator to optimize learning both within and beyond the SG. Because SGs as tools are adding much of their value by connecting to specific (ethical) issues relevant for learners, it is important for facilitators to understand how these may become problematic as a SG proceeds.

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de Wijse-van Heeswijk, M., Leigh, E. (2022). Ethics and Simulation Games in a Cultural Context: Why Should We Bother? And What Can We Learn?. In: Kikkawa, T., Kriz, W.C., Sugiura, J. (eds) Gaming as a Cultural Commons. Translational Systems Sciences, vol 28. Springer, Singapore. https://doi.org/10.1007/978-981-19-0348-9_9

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