Abstract
This chapter describes one of the most well-known and cited concepts in the gaming literature, the “cone of abstraction”. The cone of abstraction and game design methods are related. During the design process, it is important to develop game artefacts with an appropriate level of abstraction, complexity and aggregation. The original concept of Dick Duke is being discussed, and it is shown how it is understood by its main progenitors, among other key individuals in gaming simulation. Literature is used in which the cone of abstraction is discussed and illustrated through figures. In addition, ten interviews with veterans in the field of gaming simulation were conducted. They give ideas and arguments for enhancement, consolidation, critique, and practical advice.
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Acknowledgement
I thank Jan Klabbers and Toshiko Kikkawa for their feedback and improvement of this chapter. I thank the named colleagues that were interviewees for this chapter.
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Kriz, W.C. (2022). Knowledge from the Great Ancestors: The “Cone of Abstraction”—Revisiting a Key Concept Through Interviews with Gaming Simulation Veterans. In: Kikkawa, T., Kriz, W.C., Sugiura, J. (eds) Gaming as a Cultural Commons. Translational Systems Sciences, vol 28. Springer, Singapore. https://doi.org/10.1007/978-981-19-0348-9_2
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