Abstract
The method of creating a 3D kitchen design model is clarified, including setting up the sources, working with editable poly, information in the inside of the kitchen design, and applying turbo-smooth and symmetry modifier. The way materials are introduced to the model which is defined in addition to lighting the environment and setting up the renderer. Rendering methods and procedures are also defined. Multiple images were drawn to create the final rendering. The goal of our research is to produce a kitchen design that uses materials to enhance models. Cylinder, sphere, box, plane, and splines were the shapes employed. Editable poly, editable spline, and UVW map are the modifiers. Finally, we enhanced the model using a material editor and target lighting.
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Das Gupta, R., Samanta, D., Joseph, N.P. (2022). Rendering View of Kitchen Design Using Autodesk 3Ds Max. In: Sharma, D.K., Peng, SL., Sharma, R., Zaitsev, D.A. (eds) Micro-Electronics and Telecommunication Engineering . ICMETE 2021. Lecture Notes in Networks and Systems, vol 373. Springer, Singapore. https://doi.org/10.1007/978-981-16-8721-1_33
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DOI: https://doi.org/10.1007/978-981-16-8721-1_33
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