Abstract
This chapter describes two algorithms of traversing surfaces in 3D images and the theory of subdividing a surface into digital plane patches (DPP). The algorithm “SpiralTracing” is the only known algorithm which can encode a surface as a sequence of adjacent facets while other algorithms encode a surface as a not ordered set of facets. So does the here described algorithm “CORB_3D”. This chapter also describes the theory of digital plane patches.
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Kovalevsky, V. (2021). Surface Traversing and Encoding in 3D Images. In: Image Processing with Cellular Topology. Springer, Singapore. https://doi.org/10.1007/978-981-16-5772-6_7
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DOI: https://doi.org/10.1007/978-981-16-5772-6_7
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