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Intelligent Hand Cricket

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Cyber Intelligence and Information Retrieval

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 291))

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Abstract

Gesture recognition is a technology that uses optical character recognition to identify gestures, hand movements, etc. It has seen applications on various platforms like VR, AR, gaming consoles (Xbox Kinect), etc. The game of hand cricket has been very popular among school-going children. The game will allow the person to play a game of hand cricket against the computer. The system will use gesture recognition in real-time similar to that found in gaming consoles. Libraries like OpenCV help in real-time computer vision, convolutional neural network or CNN help in analysing the image. In our proposed work, we have developed a model that could recognize the gestures of a user correctly. To achieve this, we have implemented a classification model using an image classifier which groups a linear stack of layers into a Keras model. We have created our data set which consists of 1800 images in total. For every gesture, we have taken the 300 images using the webcam and converted those images into the binary image which consists of pixels that have only two colours.

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Kinge, A., Kulkarni, N., Devchakke, A., Dawda, A., Mukhopadhyay, A. (2022). Intelligent Hand Cricket. In: Tavares, J.M.R.S., Dutta, P., Dutta, S., Samanta, D. (eds) Cyber Intelligence and Information Retrieval. Lecture Notes in Networks and Systems, vol 291. Springer, Singapore. https://doi.org/10.1007/978-981-16-4284-5_33

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