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Deep Learning for Dance Teaching System

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Innovative Computing

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 791))

Abstract

In the aspect of virtual human animation technology, the traditional way is that teachers manually mark the actions frame by frame, which results in heavy workload, high cost of motion capture and insufficient accuracy of manual recognition. In this paper, linear interpolation and quaternion spherical interpolation are combined to interpolate the captured motion information, which solves the problem of jumping between animation frames caused by a single interpolation algorithm, and makes the final human animation natural, smooth and realistic. In this paper, the precise data analysis of each rigid body motion segment is done. The key frame spline interpolation algorithm is used to solve the position offset problem, and the quaternion interpolation algorithm is used to solve the rotation problem of the action body or the action limb, so that the action modification made by the computer-aided action arrangement system can completely return to the virtual human animation.

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References

  1. Wei D, Yan R (2009) Application of digital fantasy design in sports dance performance art. J Wuhan Inst Phys Educ 43(10):78–80

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  2. Li L (2005) Editing, modifying and video synthesis of virtual human action in sports analysis system. Hebei University of Technology, Hebei

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  3. Sun S, Wang X, Diao Z et al (2008) Rhythmic gymnastics movement aided arrangement system. J Comput Aided Des Graph 20(2):201–206

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  4. Wang X, Diao Z (2006) Design of rhythmic gymnastics movement auxiliary arrangement system. In: Proceedings of the first China sports doctor high level forum, pp 75–79

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Correspondence to Yingyi Xu .

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© 2022 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

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Xu, Y. (2022). Deep Learning for Dance Teaching System. In: Hung, J.C., Chang, JW., Pei, Y., Wu, WC. (eds) Innovative Computing . Lecture Notes in Electrical Engineering, vol 791. Springer, Singapore. https://doi.org/10.1007/978-981-16-4258-6_198

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  • DOI: https://doi.org/10.1007/978-981-16-4258-6_198

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-16-4257-9

  • Online ISBN: 978-981-16-4258-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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