Abstract
Virtual Reality (VR) has great potential to enable immersive, interactive, and intuitive language learning. Several studies have discussed the effectiveness of VR in language learning (Collentine in Language Learning & Technology. 15:50–67, 2011; Schwienhorst in Computer Assisted Language Learning 15:221–239, 2002), yet such attempts in teaching Chinese as a foreign language are still rare. Using the VR technologies Unity and Google Cardboard to enhance language learning, this study explores the design and effects of VR-incorporated tasks in Chinese language classrooms. Twenty-seven American college students participated in the study, with proficiency ranging from novice-high to intermediate-low levels. A combination of quantitative and qualitative analysis was employed to assess learners’ perception of their language learning experience and evaluate their motivation, engagement, and confidence. The results show that learners’ self-perceived experiences in VR-incorporated language learning were quite positive, and that VR-incorporated tasks enhanced their motivation, engagement, and confidence. Reflections on the use of the VR technology and directions for future study are discussed at the end of the study.
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Tseng, Mf., Geng, Z. (2021). Implementing Virtual Reality–Enhanced Tasks in Chinese Language Teaching. In: Lan, YJ., Grant, S. (eds) Contextual Language Learning. Chinese Language Learning Sciences. Springer, Singapore. https://doi.org/10.1007/978-981-16-3416-1_5
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