Abstract
Rapid changes in the Arctic environment have threatened the lives and livelihoods of the Arctic’s inhabitants. Various researchers and science communicators developed the board game “The Arctic” in 2019 in order to convey the current status and anticipated future of climate change in the Arctic. The game represents a new type of outreach regarding Arctic issues; it highlights the need for scientific knowledge and a broad perspective in policy and decision-making. This chapter examines the board game’s design and impact in detail. It shows that the game has a remarkable effect on people who are not at all familiar with the Arctic or Arctic-related climate change issues, and that the game’s design is flexible enough to be used in a variety of ways for different learning purposes.
This work was done when Hajime Kimura belonged to the Japan Agency for Marine-Earth Science and Technology (JAMSTEC).
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References
Arctic Monitoring and Assessment Programme (AMAP) (2017) Snow, Water, Ice and Permafrost in the Arctic (SWIPA) Assessment Summary for Policy-makers, p. 3.
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Acknowledgements
This work was a part of the Arctic Challenge for Sustainability (ArCS) Project (Program Grant Number JPMXD1300000000).
“The Arctic” workshops introduced in Section 4 were carried out with the assistance of Yoshihiro Iijima, Associate Professor of Mie University, and Takehiko Inoue, specially appointed lecturer of Osaka Kyoiku University. In addition, the workshops were financially supported by the budget allotted for the activities of the Liberal Arts Communicator of the National Institutes for the Humanities and Mie University.
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Kimura, H., Oishi, Y. (2021). Gaming for Arctic Sustainability. In: Kaneda, T., Hamada, R., Kumazawa, T. (eds) Simulation and Gaming for Social Design. Translational Systems Sciences, vol 25. Springer, Singapore. https://doi.org/10.1007/978-981-16-2011-9_9
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DOI: https://doi.org/10.1007/978-981-16-2011-9_9
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