Abstract
In gaming, games can be treated as instruments implicitly. However, due to the ambiguous nature of the notions of “game” and “gaming,” the academic current of simulation and gaming studies, which has come out within the last 50 years, displays truly extensive and ambiguous polymorphism.
In this chapter, titled “Simulation and Gaming as Tools for Social Design,” the author describes the characteristics of problem-solving oriented simulation and gaming, mainly with our social design in the twenty-first century in mind, going back to Richard Duke’s arguments of the Gestalt communication. The author also explains the common process structure of gaming techniques. Moreover, also describes gaming as a scientific method, and looks at gaming simulation for social design through comparison with game theory, conflict analysis, and agent-based social simulation, which are operational models of multi-agent systems.
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Kaneda, T. (2021). Simulation and Gaming as Instrument for Social Design. In: Kaneda, T., Hamada, R., Kumazawa, T. (eds) Simulation and Gaming for Social Design. Translational Systems Sciences, vol 25. Springer, Singapore. https://doi.org/10.1007/978-981-16-2011-9_1
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DOI: https://doi.org/10.1007/978-981-16-2011-9_1
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