Abstract
Thomas Nagel in his paper, ‘What is it like to be a bat?’ highlights the problem of subjective experience. He talks about the problem of subjectivity, of how an observer, if not a bat, can never fully understand what it is like to be a bat. This paper takes on the above problem and attempts to utilize it to theoretically deduce that the problem of user subjectivity can be logically dismantled and the information gained can help in the domain of design processes. The P.O.L.E framework tries to utilize on the social and biological aspect of the user’s subjectivity and attempts to break it down by engaging in the pre-design stage of task-clarification. It aims at providing a more holistic perception of the user, by piecing together the various influences that might affect an individual’s subjectivity. The proposed framework is in its adolescence, but shows the potential to establish a base of information before the design process takes place. The research concludes with tentative future plans of how this framework will be further deployed and tested.
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Solanki, C. (2021). Developing the P.O.L.E Framework for User Subjective Experience. In: Chakrabarti, A., Poovaiah, R., Bokil, P., Kant, V. (eds) Design for Tomorrow—Volume 3. Smart Innovation, Systems and Technologies, vol 223. Springer, Singapore. https://doi.org/10.1007/978-981-16-0084-5_1
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