Abstract
We propose a methodology for generating creative cartoon art. The system generates cartoon by looking at various existing images of cartoon characters and learning about their posture/animation style. The proposed system is creative in nature as it generates unique cartoon art by deviating from the existing styles learned by the algorithm. We build over Generative Adversarial Networks (GAN) with unsupervised learning, which have shown the ability to learn to generate novel cartoons by simulating a given distribution. The proposed model exhibits an ability to generate cartoons which are creative and novel in design. We have conducted experiments by considering around 12K Tom’s cartoon images for training purposes. The results show that the increase in number of epochs resulted in better classification accuracy. The proposed system generates the character Tom’s cartoons which are novel and we have validated the same by applying Colton’s creativity benchmark.
Keywords
- Creative art
- Artificial creativity
- GAN
- DCGAN
- Artificial Intelligence
- Cartoon
This is a preview of subscription content, access via your institution.
Buying options






References
Li, X., Zhang, W., Shen, T., Mei, T.: Everyone is a cartoonist: selfie cartoonization with attentive adversarial networks (2019)
Magenta. magenta.tensorflow.org/
Gatys, L., Ecker, A., Bethge, M.: Image style transfer using convolutional neural networks. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 2414–2423 (2016)
Johnson, J., Alahi, A., Fei-Fei, L.: Perceptual losses for real-time style transfer and super-resolution. In: Leibe, B., Matas, J., Sebe, N., Welling, M. (eds.) ECCV 2016. LNCS, vol. 9906, pp. 694–711. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-46475-6_43
Xu, T., Zhang, P., Huang, H., Gan, Z., Huang, X., He, X.: AttnGAN: fine-grained text to image generation with attentional generative adversarial networks. arxiv.org/abs/1711.10485 (2017)
Liu, Z., Gao, F., Wang, Y.: A generative adversarial network for AI-aided chair design. In: 2019 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR) (2019)
Goodfellow, I., et al.: Generative adversarial nets. Adv. Neural Inf. Process. Syst. 27, 2672–2680 (2014)
Dong, G., Liu, H.: Global receptive-based neural network for target recognition in SAR images. IEEE Trans. Cybern., 1–14 (2019)
Glorot, X., Bordes, A., Bengio, Y.: Deep sparse rectifier neural networks. In: AISTATS 2011 (2011)
Jarrett, K., Kavukcuoglu, K., Ranzato, M., LeCun, Y.: What is the best multi-stage architecture for object recognition. In: IEEE Proceedings of the International Conference on Computer Vision (ICCV 2009), pp. 2146–2153 (2009)
Goodfellow, I., Warde-Farley, D., Mirza, M., Courville, A., Bengio, Y.: Maxout networks. In: ICML 2013 (2013)
Hinton, G., Srivastava, E., Krizhevsky, N., Sutskever, A., Salakhutdinov, R.: Improving neural networks by preventing co-adaptation of feature detectors. Technical report. arXiv:1207.0580 (2012)
Radford, A., Metz, L., Chintala, S.: Unsupervised representation learning with deep convolutional generative adversarial networks. arXiv preprint arXiv:1511.06434 (2015)
Ha, D., Eck, D.: Neural representation of sketch drawings. arxiv.org/abs/1704.03477 (2017)
Kingma, D.P., Welling, M.: An introduction to variational autoencoders. arXiv:1906.02691v3. Accessed 11 Dec 2019
Kingma, D., Welling, M.: Auto-encoding variational Bayes. ArXiv e-prints, December 2013 (2013)
Chen, Y., Lai, Y., Liu, Y.: CartoonGAN: generative adversarial networks for photo cartoonization. In: IEEE/CVF Conference on Computer Vision and Pattern Recognition (2018)
Introduction Generative Adversarial Networks Google Developers. Google. developers.google.com/machine-learning/gan/
Colton, S.: Creativity versus the perception of creativity in computational systems. In: Proceedings of the AAAI Spring Symposium on Creative Systems (2008)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Gawade, A., Pandharkar, R., Deolekar, S. (2020). GANTOON: Creative Cartoons Using Generative Adversarial Network. In: Badica, C., Liatsis, P., Kharb, L., Chahal, D. (eds) Information, Communication and Computing Technology. ICICCT 2020. Communications in Computer and Information Science, vol 1170. Springer, Singapore. https://doi.org/10.1007/978-981-15-9671-1_19
Download citation
DOI: https://doi.org/10.1007/978-981-15-9671-1_19
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-15-9670-4
Online ISBN: 978-981-15-9671-1
eBook Packages: Computer ScienceComputer Science (R0)