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Objects

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Capital, Systems, and Objects

Part of the book series: Management for Professionals ((MANAGPROF))

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Abstract

To a computer scientist, an object is something that can send and receive a set of standardized digital messages. Your maps app is an object. It can receive a message containing the latitude and longitude of your current location from a GPS app and then send a message to your map app to show your position on a map. Software is a collection of communicating objects, with each object performing a specialized function or coordinating the action of other objects through messaging.

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Notes

  1. 1.

    A term we introduce to describe humans who have digital devices that enable them to send and receive electronic messages and thus behave like active objects.

  2. 2.

    Davies, M., Pitt, L. F., Shapiro, D., & Watson, R. T. (2005). Betfair.com: five technology forces revolutionize worldwide wagering. European Management Journal, 23(5), 533–541.

  3. 3.

    Rothstein, C., & Watson, R. T. (2004). NetBank: The conservative Internet entrepreneurs. Communications of the AIS, 14(10), 1-24.

  4. 4.

    Almquist, E., Bovet, D., & Heaton, C. J. (2004). What Have We Learned so Far? Making CRM Make Money—Technology Alone Won’t Create Value. In A. H. Kracklauer, D. Q. Mills, & D. Seifert (Eds.), Collaborative Customer Relationship Management, pp. 7–22. Springer.

  5. 5.

    Osterwalder, A., & Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley.

  6. 6.

    https://blog.takipi.com/the-top-100-java-libraries-in-2017-based-on-259885-source-files/?utm_source=twitter&utm_medium=maintweet&utm_content=topjava2017&utm_campaign=java.

  7. 7.

    This section draws upon Watson, R. T., Zinkhan, G. M., & Pitt, L. F. (2004). Object orientation: a tool for enterprise design. California Management Review, 46(4), 89–110. For a similar perspective, see Davenport, T. H., Thomas, R. J., & Desouza, K. C. (2003). Reusing intellectual assets. Industrial Management, 45(3), 12–13.

  8. 8.

    Pancake, C. M. (1995). The promise and cost of object technology: a five-year forecast. Communications of the ACM, 38(10), 33–49.

  9. 9.

    https://www.ft.com/content/53a2c11a-0b2f-11e8-8eb7-42f857ea9f09.

  10. 10.

    For example, see https://www.fastcompany.com/40444836/escalating-sweatshop-protests-keep-nike-sweating.

  11. 11.

    https://appleinsider.com/articles/18/06/04/apple-grabbing-control-of-non-crucial-parts-for-new-macbooks-to-reduce-costs.

  12. 12.

    Osterwalder, A., & Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley.

  13. 13.

    https://www.wsj.com/articles/is-the-market-for-new-york-taxi-medallions-showing-signs-of-life-1516228199.

  14. 14.

    Miller, G. A. (1956). The magical number seven, plus or minus two: some limits on our capacity for processing information. The Psychological Review, 63(2), 81–97.

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Correspondence to Richard Thomas Watson .

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Watson, R.T. (2021). Objects. In: Capital, Systems, and Objects. Management for Professionals. Springer, Singapore. https://doi.org/10.1007/978-981-15-9418-2_6

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