Skip to main content

A Cross-border VR Technology for Blockchain Environment

  • Conference paper
  • First Online:
Blockchain and Trustworthy Systems (BlockSys 2020)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1267))

Included in the following conference series:

  • 2269 Accesses

Abstract

With the rapid development of blockchain and VR technology, great attention has been paid to researching these two technologies. Based on the analysis of the features of both technologies and literature review, this study expounds the combination and application of these technologies, and explores the necessity and feasibility of combining media digital assets. Then, suggestions would be made on further research into the sustainable development of these technologies.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Fan, Y., Lin, X., Liang, W.: TraceChain: a blockchain-based scheme to protect data confidentiality and traceability. Softw.: Pract. Exp. (2019)

    Google Scholar 

  2. Zhang, Y.: Design and analysis of digital asset management system framework based on blockchain. Comput. Sci. Appl. 9(1), 28–37 (2018)

    Google Scholar 

  3. Zhaofeng, M., Weihua, H., Hongmin, G.: A new blockchain-based trusted DRM scheme for built-in content protection. EURASIP J. Image Video Process. 1, 1–12 (2018)

    Google Scholar 

  4. Liang, W., Huang, W., Long, J., Li, K.-C., Zhang, D.: Deep reinforcement learning for resource protection and real-time detection in loT environment. IEEE Internet Things J. 1 (2020)

    Google Scholar 

  5. Li, C., Yingfang, L.I., Zhiyuan, L., et al.: Gesture recognition in virtual reality interactive game. Technol. Innov. Appl. 13(2), 262–271 (2019)

    Google Scholar 

  6. Liang, W., Li, K.-C., Long, J., Kui, X., Zomaya, A.Y.: An industrial network intrusion detection algorithm based on multi-characteristic data clustering optimization model. IEEE Trans. Ind. Inf. 16(3), 2063–2071 (2020)

    Article  Google Scholar 

  7. Wu, T.H., Wu, F., Liang, C.J., et al.: A virtual reality tool for training in global engineering collaboration. Univ. Access Inf. Soc. 18(2), 243–255 (2019)

    Article  Google Scholar 

  8. Salomon, R.: Digital Asset Traceability and assurance using a distributed ledger (2019)

    Google Scholar 

  9. Cho, C.-M.: Financial investment algorithm trading method and system based on blockchain smart contract (2020)

    Google Scholar 

  10. Liang, W., Fan, Y., Li, K.-C., Zhang, D., Gaudiot, J.-L.: Secure data storage and recovery in industrial blockchain network environments. IEEE Trans. Ind. Inf. 1 (2020)

    Google Scholar 

  11. Lv, C.: Analysis on the application and development of virtual reality technology (2019)

    Google Scholar 

  12. Zhani, M.F., ElBakoury, H.: FlexNGIA: a flexible internet architecture for the next-generation tactile internet. J. Netw. Syst. Manage. 28(4), 751–795 (2020). https://doi.org/10.1007/s10922-020-09525-0

    Article  Google Scholar 

  13. Xia, L.: Research on virtual reality technology based on cloud computing (2019)

    Google Scholar 

  14. Wang, S., Ouyang, L., Yuan, Y., et al.: Blockchain-enabled smart contracts: architecture, applications, and future trends. IEEE Trans. Syst. Man Cybern. Syst. 49(11), 2266–2277 (2019)

    Article  Google Scholar 

  15. Zhengyu, Y., Information DO: The change of digital reality interaction mode of virtual reality technology. China Comput. Commun. (2019)

    Google Scholar 

  16. Jun, Z., Xiao, L.I., Kai, C., et al.: Using virtual reality to improve spatial cognition effect of urban planning scheme. Bull. Surv. Mapp. 9, 108 (2019)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Huiping Wang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Wang, H., Hong, A., Chen, X. (2020). A Cross-border VR Technology for Blockchain Environment. In: Zheng, Z., Dai, HN., Fu, X., Chen, B. (eds) Blockchain and Trustworthy Systems. BlockSys 2020. Communications in Computer and Information Science, vol 1267. Springer, Singapore. https://doi.org/10.1007/978-981-15-9213-3_47

Download citation

  • DOI: https://doi.org/10.1007/978-981-15-9213-3_47

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-15-9212-6

  • Online ISBN: 978-981-15-9213-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics