Abstract
The Immersive Virtual Reality system has been used by occupational therapists in upper limb rehabilitation treatments and has proven to improve treatment satisfaction and effectiveness. The purpose of this research was to evaluate the usage satisfaction of immersive virtual reality in rehabilitation. All subjects were required to complete a questionnaire after using the HTC Vive system. The results after recruiting a total of nineteen stroke patients in this research are as follows: (1) after using the HTC Vive system, 89% of patients agreed that their motivation to receive treatment can be improved. (2) 79% of patients think that the HTC Vive system is effective for improving upper limb functions. (3) Regarding ease of use, 42% of patients think that the HTC Vive system is not easy to operate. (5) 95% of patients were satisfied with the HTC Vive system used in upper limb rehabilitation. The research results offer design reference for future rehabilitation therapy and virtual reality game development.
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Acknowledgment
Thanks to the Fujian Provincial Social Science Planning Project (A study on the usage and design suggestions of upper limb rehabilitation products in Fujian and Taiwan hospitals with grant No. FJ2018B150) who partly supported the presentation.
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Huang, LL., Chen, MH., Lin, CW., Liao, CM., Yang, T. (2020). Satisfaction of the Immersive Virtual Reality in Upper Limb Rehabilitation. In: Shoji, H., et al. Proceedings of the 8th International Conference on Kansei Engineering and Emotion Research. KEER 2020. Advances in Intelligent Systems and Computing, vol 1256. Springer, Singapore. https://doi.org/10.1007/978-981-15-7801-4_26
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DOI: https://doi.org/10.1007/978-981-15-7801-4_26
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